Each and every one of the 500+ cars in Forza 3 are fully customizable which i will explain below
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My first attempt at a design |
Paint: Forza 3 has a diverse design editor that allows complex designs and pictures be drawn on cars. This takes a while to learn but if you're good, the possibilities are endless. Designs are drawn by using a variety of different shapes called layers. Each side of the car has a maximum of 1000 layers which is more than what most people will need. I haven't spent much time using the design editor but it is easy enough to make simple designs. Best of all, you are able to share your designs with other people through the "storefront" and you are also able to obtain designs drawn by other people in the Forza 3 community.
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A design i found through the storefront. |
Performance: Cars can be upgraded with parts to increase different aspects like handling and speed. These parts can either increase or decrease PI(Performance Index) which is a point system that categorizes cars into classes. For example, a car that is between 100 and 200 PI is in F class. If you upgraded a car that has 200PI, it is possible that it will move on to a higher class like E. The PI system is in place to keep cars competitive by racing cars in the same class.
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This is where you tune your car. |
Tuning: This is where you will need experience to utilize the tuning aspect of the game correctly. Luckily, it isn't required as inexperienced players like me will find very little difference whether their cars are tuned are not. Basically, the point of tuning is to adjust the car to fit your driving style by making changes to tire pressure, gear ratios and camber. These changes will help maximize the potential of your cars if done correctly but may also make your car worse than not tuning it at all if done incorrectly. For the most part, i don't bother with this but it's good to know that this feature is available as most racing simulators have it.
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